SAN JOSE, Calif. -- Apple took great pains to make its first iPhone as simple as possible, a company engineer told a court here, as Apple sought to add weight to its patent infringement suit against Samsung.
A key argument for Apple throughout its various trials involving Samsung is that Apple took many risks when making the iPhone, and that its innovations should be protected. It took the company about three years to make its first device, Greg Christie, an Apple vice president who worked on the first iPhone, testified Friday. Part of the reason it took so long was that engineers took the time to make tweaks and develop features that tech novices could understand. Making things simple isn't easy, Christie said.
"One of the biggest challenges is that we need to sell products to people who don't do what we do for a living," Christie, one of the inventors of the slide-to-unlock iPhone feature, said. When designing products, Apple keeps in mind that it wants "normal people -- people with better things to do with their lives than learn how a computer might work -- to use the product as well as we can."
Almost two years after Apple and Samsung faced off in a messy patent dispute, the smartphone and tablet rivals have returned to the same San Jose, Calif., courtroom to argue once again over patents before federal Judge Lucy Koh. Apple is arguing that Samsung infringed on five of its patents for the iPhone, its biggest moneymaker, and that Apple is due $2 billion for that infringement. Samsung wants about $7 million from Apple for infringing two of its software patents.
While the companies are asking for damages, the case is about more than money. What's really at stake is the market for mobile devices. Apple now gets two-thirds of it sales from the iPhone and iPad, South Korea-based Samsung is the world's largest maker of smartphones, and both want to keep dominating the market. So far, Apple is ahead when it comes to litigation in the US. Samsung has been ordered to pay the company about $930 million in damages.
Christie, the second witness to testify for Apple in this trial, after marketing chief Phil Schiller, walked the jury on Friday through the process of developing the first iPhone in the mid-2000s. Much of his time on the stand was spent emphasizing Apple's efforts to make the device easy to use. According to various surveys Apple conducted -- and that were made available as court exhibits -- ease of use is the most important factor for smartphone buyers.
Christie worked on the "human interface" team at Apple, primarily responsible for the Mac OS X operating system. In 2004, Scott Forstall, leader of the Macintosh group, came into Christie's office to ask him, "how would you like to do a phone?" Christie and his team got to work on the device in their spare time away from working on the desktop operating system. In the early days, meetings were held in a windowless, "dark, dirty little room" reserved for meetings with then-CEO Steve Jobs. It had special security, including a numerical code to enter.
The team, which specialized in user interface, held regular meetings with Jobs every couple of weeks or so where it would show a single feature demo, such as the phone's dialing feature. After the Macworld conference in early 2005, Jobs got angry with the team's lack of progress. He gave the team two weeks to "put together an end-to-end story" and full demo, or the project would be reassigned to a different group of engineers.
Friday, 4 April 2014
coplete z
Design
Based on the design language of the Xperia Z , the Z Ultra is a very attractive-looking gadget. It combines a metallic frame with tempered glass on both the front and rear, giving it a minimalistic, stylish appeal. During my brief time with the phone, I was immediately impressed by its build quality--it's as lovely as the Xperia Z and yet impossibly thin at 6.5mm (0.26 inch).
Also, while the handset's footprint is large, I found it surprisingly comfortable to hold with one hand. The Z Ultra weighs in at a hefty 212g (7.5 ounces), but nethertheless just doesn't feel heavy. Comparatively, the Samsung Galaxy Mega 6.3 weighs 198g (7 ounces) but its chassis is mostly made of plastic materials, which somehow doesn't quite impart the same level of luxury as the Z Ultra.
Features
Like the Xperia Z, the Z Ultra is certified with an IP58 durability rating which means it is both water and dust proof. Essentially, you can use the phone to take full-HD videos underwater with its 8-megapixel camera. The Z Ultra doesn't come with the 13-megapixel shooter for the Z, but the lower pixel count could indicate better low-light shots
The performance of the 8-megapixel camera felt quite snappy, though I wasn't allowed to examine the quality of the images I took during my hands-on of the phone due to its pre-production status. It seems to handle low-light shots well, but I'll probably have to get a review set to test it more extensively before I make my final evaluations.
Performance
Powered by a 2.2GHz Qualcomm Snapdragon 800 quad-core processor, you can expect the Z Ultra to be blazing fast, and it is. Initial 3DMark figures revealed scores of 16,828 and 11,906 for the Ice Storm and Ice Storm Extreme tests, respectively. However, do bear in mind this is a prototype unit, and these scores are not final.
Sony Mobile claims a video playback time of up to 5.5 hours, as well as talktime of 11 hours--I'll be waiting to verify these numbers once we get a commercial set.
Outlook
It looks like Samsung will have to do a lot more to make its upcoming Galaxy Note 3 stand out from the crowd, given that Sony has set a very high benchmark with the Xperia Z Ultra. Else the Korean chaebol may risk losing its leadership position in the phablet space which has become increasingly competitive in the recent months.
The Xperia Z Ultra is expected to launch globally in Q3. It will available in three colors: black, white and purple.
xperia z
xperia z
- Overview
- Full Specs
- User Reviews
Verge Review
Only a year after releasing the Xperia S, its first post-Ericsson phone, Sony has already reached the end of the alphabet with its flagship for 2013, the Xperia Z. The implication behind the name is that this handset is as ultimate as the letter Z itself, and Sony’s design and marketing teams have worked hard to amplify that idea. Cheap plastic has given way to tempered glass on the phone’s back and the power button is a precisely machined aluminum disc — so much time and attention has...
Read the full review
Basic Specs
| Thickness | 0.31 inches |
|---|---|
| Weight | 0.32 pounds |
| Form factor | Slab |
| Screen size (diagonal) | 5 inches |
| Operating system | Android |
| Launch OS version | 4.1 |
duos 2
Duos 2 S7582

| General | 2G Network | GSM 850 / 900 / 1800 / 1900 - SIM 1 & SIM 2 |
|---|---|---|
| GSM 850 / 900 / 1800 / 1900 - S7580 | ||
| 3G Network | HSDPA 900 / 2100 - S7580, S7582 | |
| SIM | Dual SIM, dual call (dual stand-by) | |
| Announced | 2013, November | |
| Status | Available. Released 2013, December |
| Body | Dimensions | 121.5 x 63.1 x 10.6 mm (4.78 x 2.48 x 0.42 in) |
|---|---|---|
| Weight | 118 g (4.16 oz) |
| Display | Type | TFT capacitive touchscreen, 16M colors |
|---|---|---|
| Size | 480 x 800 pixels, 4.0 inches (~233 ppi pixel density) | |
| Multitouch | Yes, up to 2 fingers |
| Sound | Alert types | Vibration, MP3, WAV ringtones |
|---|---|---|
| Loudspeaker | Yes | |
| 3.5mm jack | Yes |
| Memory | Card slot | microSD, up to 64 GB |
|---|---|---|
| Internal | 4 GB (1.8 GB user available), 768 MB RAM |
| Data | GPRS | Yes |
|---|---|---|
| EDGE | Yes | |
| Speed | HSDPA, 21 Mbps; HSUPA, 5.76 Mbps | |
| WLAN | Wi-Fi 802.11 b/g/n, Wi-Fi Direct, DLNA, Wi-Fi hotspot | |
| Bluetooth | Yes, v4.0 with A2DP | |
| USB | Yes, microUSB v2.0 |
| Camera | Primary | 5 MP, 2592 х 1944 pixels, autofocus, LED flash |
|---|---|---|
| Features | Geo-tagging | |
| Video | Yes, 720p@30fps | |
| Secondary | Yes, VGA |
| Features | OS | Android OS, v4.2 (Jelly Bean) |
|---|---|---|
| Chipset | BCM 28145/28155 | |
| CPU | Dual-core 1.2 GHz Cortex-A9 | |
| GPU | Broadcom VideoCore IV | |
| Sensors | Accelerometer, proximity, compass | |
| Messaging | SMS (threaded view), MMS, Email, Push Email | |
| Browser | HTML | |
| Radio | Stereo FM radio with RDS | |
| GPS | Yes, with A-GPS support and GLONASS | |
| Java | Yes, via Java MIDP emulator | |
| Colors | White, Black | |
| - SNS integration - MP4/H.263/H.264/WMV player - MP3/eAAC+/WMA/WAV player - Organizer - Document viewer - Photo viewer/editor - Voice memo/dial - Predictive text input |
| Battery | Li-Ion 1500 mAh battery | |
|---|---|---|
| Stand-by | (2G) / Up to 280 h (3G) | |
| Talk time | (2G) / Up to 8 h (3G) |
| Misc | SAR US | 0.74 W/kg (head) 1.02 W/kg (body) |
|---|---|---|
| SAR EU | 0.59 W/kg (head) 0.43 W/kg (body) | |
| Price group |
Disclaimer. We can not guarantee that the information on this page is 100% correct. Read more
Samsung Galaxy S Duos 2 S7582 - user opinions and reviews
- fk741
can s duos 2 play gta vice city smoothly please tell me it is urgent question
- Reply
- 2014-04-04 16:38
- utBi
- Q
- jatin
i am using this mobile laste 2 month but there is a problem when i call any person then the phone shows that network is not register but network is availbal.
- Reply
- 2014-04-04 15:49
- wiUB
- U
- Shailesh
In my opinion this is an awesome phone. It has no lag. It support most of the games i bought it15 days ago it is working nicely you should really go for it in this range. I just want to know that does it support asphalt 8 and does this game affect th...
- Reply
- 2014-04-04 12:52
- rAgw
- U
- Read all opinions
- Post your opinion
Total user opinions: 2111
Thursday, 3 April 2014
galaxy and paypal
Samsung Galaxy S5 fingerprint sensor certified for PayPal support
April 03, 2014
April 03, 2014
Samsung's flagship smartphone, the Galaxy S5, is now said to support PayPal payments taking the handset's fingerprint swipe gesture as the password.
While Apple iPhone 5s, the first handset to include a fingerprint sensor, supports such fingerprint-based payments for its own content store, the Samsung Galaxy S5's fingerprint swipe gesture will support PayPal payment for any store or website.
According to a PayPal's Joel Yarbrough, senior director of global product solutions, the Samsung Galaxy S5 handset is the first commercial product to be certified for PayPal's new FIDO-based fingerprint system.
Some of the other manufacturers in the FIDO alliance are Google, Lenovo and LG. FIDO or Fast Identity Online is a consortium that was launched in February 2013. FIDO Alliance addresses the interoperability among several authentication devices.
"Today people are having to type in nine-digit passwords everywhere, including one-handed on the subway," said Yarbrough to MIT Technology Review. "Building a smart biometric experience solves both usability and dramatically increases the security level," he added.
It has been understood that in order to start using fingerprint swipe gesture for payments on the Galaxy S5, users would have to go through a setup process, which registers the identity of the smartphone and links the fingerprint to a PayPal account.
Talking about the fingerprint sensor for Galaxy S5, reports from last month suggested that Samsung was facing some problems regarding its fingerprint sensor for Galaxy S5. The Korean smartphone maker was said to be in a somewhat embarrassing situation, as it was running low on sensor yields for the Samsung Galaxy S5.
Samsung was previously said to hand-over the production of the Galaxy S5's fingerprint sensor to a third-party firm, but apparently took the decision to create it in-house.
Besides a fingerprint sensor, Samsung Galaxy S5 features a heart-rate sensor and is dust and water resistant. Some of the other features included are the ultra-power saving mode, a kid-friendly zone and a brand new UI.
While Apple iPhone 5s, the first handset to include a fingerprint sensor, supports such fingerprint-based payments for its own content store, the Samsung Galaxy S5's fingerprint swipe gesture will support PayPal payment for any store or website.
According to a PayPal's Joel Yarbrough, senior director of global product solutions, the Samsung Galaxy S5 handset is the first commercial product to be certified for PayPal's new FIDO-based fingerprint system.
Some of the other manufacturers in the FIDO alliance are Google, Lenovo and LG. FIDO or Fast Identity Online is a consortium that was launched in February 2013. FIDO Alliance addresses the interoperability among several authentication devices.
"Today people are having to type in nine-digit passwords everywhere, including one-handed on the subway," said Yarbrough to MIT Technology Review. "Building a smart biometric experience solves both usability and dramatically increases the security level," he added.
It has been understood that in order to start using fingerprint swipe gesture for payments on the Galaxy S5, users would have to go through a setup process, which registers the identity of the smartphone and links the fingerprint to a PayPal account.
Talking about the fingerprint sensor for Galaxy S5, reports from last month suggested that Samsung was facing some problems regarding its fingerprint sensor for Galaxy S5. The Korean smartphone maker was said to be in a somewhat embarrassing situation, as it was running low on sensor yields for the Samsung Galaxy S5.
Samsung was previously said to hand-over the production of the Galaxy S5's fingerprint sensor to a third-party firm, but apparently took the decision to create it in-house.
Besides a fingerprint sensor, Samsung Galaxy S5 features a heart-rate sensor and is dust and water resistant. Some of the other features included are the ultra-power saving mode, a kid-friendly zone and a brand new UI.
Tuesday, 1 April 2014
ANDRIOD DISPLAY
Android powers millions of phones, tablets, and other devices in a wide variety of screen sizes and form factors. By taking advantage of Android's flexible layout system, you can create apps that gracefully scale from large tablets to smaller phones.
Be flexible
Stretch and compress your layouts to accommodate various heights and widths.Optimize layouts
On larger devices, take advantage of extra screen real estate. Create compound views that combine multiple views to reveal more content and ease navigation.Assets for all
Provide resources for different screen densities (DPI) to ensure that your app looks great on any device.Strategies
So where do you begin when designing for multiple screens? One approach is to work in the base standard (normal size and MDPI) and scale it up or down for the other buckets. Another approach is to start with the device with the largest screen size, and then scale down and figure out the UI compromises you'll need to make on smaller screens.
Subscribe to:
Posts (Atom)